- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
Patent holdings for IPC class A63F 13/577
Total number of patents in this class: 255
10-year publication summary
38
|
16
|
10
|
33
|
32
|
21
|
34
|
20
|
38
|
11
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
30 |
Magic Leap, Inc. | 3028 |
29 |
Nintendo Co., Ltd. | 3001 |
26 |
Sony Interactive Entertainment Inc. | 5162 |
20 |
Square Enix Co., Ltd. | 184 |
9 |
Centurion VR, Inc. | 11 |
9 |
Microsoft Technology Licensing, LLC | 51439 |
8 |
Electronic Arts Inc. | 1690 |
8 |
Sony Corporation | 32931 |
7 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
7 |
Sony Group Corporation | 10730 |
7 |
Konami Digital Entertainment Co., Ltd. | 1833 |
6 |
Sony Corporation of America | 322 |
5 |
COLOPL, Inc. | 272 |
5 |
Riot Games, Inc. | 360 |
5 |
BANDAI NAMCO Entertainment Inc. | 457 |
4 |
Cygames, Inc. | 364 |
4 |
Samsung Electronics Co., Ltd. | 131630 |
3 |
King.com Limited | 787 |
3 |
Koei Tecmo Games Co., Ltd. | 316 |
3 |
Other owners | 57 |